Unlock the full potential of SMGs in CS2 with this complete guide. Learn when and how to use MP9, MAC-10, UMP-45, and more for strategic plays, economy rounds, and high-impact frags. Perfect for competitive and casual players alike!
What are SMGs in CS2?
In the fast-paced world of Counter-Strike 2 (CS2), players constantly look for the perfect blend of firepower, speed, and cost-efficiency. That’s where SMGs (Submachine Guns) come into play. SMGs are a category of weapons designed for mobility and rapid fire, often positioned between pistols and rifles in terms of power and price. They offer a unique niche for players who want to outmaneuver their opponents, especially in eco rounds or when engaging in close-quarters combat.
In CS2, SMGs include popular options like the MP9, MAC-10, UMP-45, MP7, and P90. These weapons aren’t just placeholders while saving up for rifles—they’re essential tools that can swing a round in your favor when used smartly. They’re not only cheaper than rifles but also reward you with a higher kill bonus, which is huge for economy plays.
These guns typically have a high rate of fire, decent accuracy when moving, and strong performance in tight spaces. They’re also easier to handle for newer players, offering less punishing recoil than rifles. But don’t be mistaken—veterans use SMGs strategically, knowing their strengths and limitations. The trick is knowing when and how to use them.
Whether you’re holding a tight angle as a CT or rushing B as a T, SMGs can be your best friend. But understanding how they work within the CS2 meta is key to making them work for you.
Why SMGs are Essential in the Current CS2 Meta

In the current CS2 meta, where economy and speed often outweigh brute force, SMGs shine. They allow teams to maintain pressure without sacrificing too much money and are often used during second rounds, anti-eco scenarios, or aggressive plays. SMGs like the MP9 and MAC-10 dominate these rounds because of their movement speed, versatility, and bonus money per kill.
Economy plays a crucial role in CS2, and SMGs are the best bang for your buck when you’re either behind or snowballing a lead. For example, winning a pistol round and following it up with MAC-10 buys on the T side can allow your team to maintain economic dominance while pressuring CTs still on pistols or force buys.
Furthermore, with CS2’s updated physics and movement mechanics, the mobility advantage that SMGs offer is even more noticeable. Strafing, peeking, and clearing corners becomes smoother and more effective with these lightweight guns. You can rush down enemies before they can even set up, especially if they’re stuck with slower rifles or snipers.
Professional players are also leaning into this trend. Watch any recent tournament and you’ll see CTs holding tight corners with MP9s, ready to mow down rushing Ts. The bonus money and movement speed allow for repeat buys, quick rotates, and bold plays that wouldn’t be possible with heavier weapons.
Pros and Cons of Using SMGs
Advantages of SMGs
SMGs come with a host of advantages that make them perfect for specific rounds and playstyles:
- Economical: Most SMGs are significantly cheaper than rifles. This makes them perfect for eco or force-buy rounds where you need to save cash but still remain competitive.
- Kill Reward: Unlike rifles, SMGs (except the P90) reward you with $600 per kill in competitive. That’s double the kill reward of rifles, allowing players to farm money and build team economy quickly.
- High Mobility: SMGs let you move at almost full speed while aiming down sights or shooting. This makes them perfect for aggressive plays, peeking, and close-range engagements.
- Low Recoil & Fast Fire Rate: Their fast fire rate and easier spray pattern mean they’re more forgiving for newer players. Even pros use SMGs in close-range situations where precision isn’t the top priority.
- Close-Quarters Dominance: In tight spaces like Inferno apartments or Mirage underpass, SMGs shred. Their high rate of fire means you can overwhelm enemies before they react.
They’re especially effective in early game rounds or when you’re up against unarmored opponents. A good MAC-10 rush can destroy a team still scrambling for armor.
Disadvantages and Limitations
But let’s not sugarcoat it—SMGs have serious limitations too:
- Poor Long-Range Accuracy: At a distance, SMGs are practically pea-shooters. Their damage drops off significantly, and the accuracy suffers hard. You’ll get outgunned by rifles almost every time.
- Low Armor Penetration: SMGs struggle against armored opponents, especially if your spray isn’t laser-focused. The UMP-45 is better in this area, but still not ideal.
- Limited Versatility: SMGs are situational weapons. Once the enemy has rifles and armor, your SMG becomes a liability unless used in very specific situations.
- Loud Sound Profile: Most SMGs are loud, giving away your position when spraying. The MAC-10 in particular can be heard from a mile away.
- Over-Reliance on Movement: While movement is their strength, players sometimes get too confident, rushing blindly and overextending just because they feel “fast.”
Knowing when to stop using SMGs is just as important as knowing when to pick them up. Overstaying their welcome in later rounds can cost your team dearly.
The Role of SMGs in Early Game Economy
How SMGs Support Eco Rounds
SMGs are vital during eco or force-buy rounds. Let’s say you’ve just won the pistol round. What’s next? Most teams opt for MAC-10s or MP9s to stack economy while hunting down players still using pistols or unarmored opponents. These rounds are often referred to as “bonus rounds,” where you still use the cheaper weapon even though you could afford a rifle—specifically to maximize kill rewards and save for future rounds.
This tactic pays off big time. If you manage to get a few kills with an SMG, that’s hundreds of dollars flowing into your economy per kill. Multiply that across multiple rounds and multiple players, and you can secure full buys for several rounds, even if you lose one along the way.
Moreover, SMGs allow your team to stay aggressive. Their speed gives you the opportunity to rush, take space early, and overwhelm slower CTs trying to get into position. On maps like Overpass or Vertigo, this early pressure can break a round before it even starts.
Best SMGs for Force Buys
Not all SMGs are created equal for force-buy scenarios. Here’s a quick breakdown of what works best:
- MAC-10 (T Side): Super mobile, good fire rate, and excellent kill reward. Perfect for rushes.
- MP9 (CT Side): Cheap, super fast, and deadly at close range. Great for holding tight angles.
- UMP-45: Offers the best armor penetration among SMGs. Slower than others but more reliable against armored targets.
- MP7: More expensive, but a balance between accuracy and mobility. Good for mid-range fights.
Use these depending on your role, position, and the map you’re on.
When Should You Buy an SMG?
Ideal Scenarios for Purchasing SMGs
Timing is everything. You should buy an SMG when:
- You just won pistol round and want to snowball your economy.
- You’re on a force buy and need a cheap but effective weapon.
- You’re in a “bonus round” situation where your team keeps SMGs to maintain economy.
- You’re holding tight, close-range angles (like apartments on Inferno).
- You’re rushing a site with speed and smokes.
The idea is to maximize their short-term value without letting them become a long-term liability. SMGs are not designed to win duels against AKs or M4s in open spaces—so use them smartly.
Understanding Enemy Economy Before Buying
Before you buy an SMG, ask yourself: What does the enemy have? If they’re likely full buying rifles and armor, your SMG needs to play a supportive or surprise role—not a dueling one. But if they’re still ecoing or force-buying themselves, your SMG can turn into a cash-printing machine.
Watching the scoreboard, tracking enemy buys, and listening to callouts from your team will help you make smart purchase decisions.
Best Situations to Use SMGs Effectively
Close-Quarters Maps and Choke Points
SMGs thrive in tight spaces—those narrow hallways, corners, and entry points where quick reaction times and fast firing matter more than pinpoint accuracy. On maps like Inferno, Mirage, Overpass, and Nuke, there are several choke points and close-range angles where SMGs become incredibly effective tools.
Take Inferno apartments, for example. If you’re holding with an MP9 or MAC-10, the tight space means you can overwhelm a pushing enemy before they even fully step in. Similarly, on Mirage’s B apartments, an SMG can hold off an early rush, especially when paired with a well-placed flashbang or molotov to stall entry.
CT players especially benefit from this strategy. Holding angles where enemies funnel in makes the most of an SMG’s spray potential. You don’t need long-range accuracy—just a fast trigger finger and decent crosshair placement.
Also, SMGs are perfect for “rat spots”—unexpected positions where enemies won’t pre-aim. Think of sneaky corners like Under Heaven on Nuke or Close Ramp on Vertigo. An SMG’s fast time-to-kill and movement speed let you surprise and finish off unsuspecting players fast.
Lastly, during site retakes or post-plant situations, SMGs allow for quicker rotations and more dynamic repositioning. Being faster on your feet means you can beat your opponents to the punch—especially when flanking or defending a defuse.
Flanking and Aggressive Plays
If you’re an aggressive player, SMGs are your best friends. Whether you’re pushing up Banana on Inferno or sneaking through Connector on Mirage, the mobility of SMGs gives you a huge edge. You can clear angles faster, rotate quickly, and catch the enemy off guard—especially during the early rounds.
Flanking is one of the best uses of SMGs. Let’s say you’re a CT and the enemy is executing a full A push. Instead of rotating normally, you sneak through Mid or underpass with an MP9. Thanks to your speed, you get behind the enemy before they can react. Even if you only get 1-2 kills, that’s $1,200 in the bank—and the disruption alone can collapse their attack.
SMGs also excel in solo aggression plays. Think of those moments when your team is saving and you want to shake things up. Buy a MAC-10, flash yourself into an angle, and wreak havoc. Even if you die, you likely do economic damage and gather intel.
Paired with proper utility, SMGs become even deadlier. A flash over a wall, a smoke to block vision, and suddenly you’re in the enemy’s face with a fast-spraying weapon. In these moments, rifles are too slow and heavy—SMGs get in and get out, fast.
The trick is timing and map knowledge. You have to know when enemies are likely holding angles and when they’re not. Use audio cues, your teammates’ info, and experience to plan your push. And remember—when flanking, don’t hesitate. The second you slow down, your advantage is gone.
Weapon-by-Weapon Breakdown of SMGs
MP9 — The CT-Side Favorite

The MP9 is a staple for CT-side players in CS2. It’s the cheapest SMG at $1,250 and arguably the most cost-effective weapon in the game for its price. Lightweight, insanely fast, and with a strong kill reward, it’s a must-buy for aggressive CTs on low buy rounds.
Here’s why it shines:
- Speed Demon: With one of the fastest movement speeds in the game, the MP9 lets you outmaneuver almost any opponent. It’s perfect for peeking, repositioning, and taking surprise duels.
- Close-Range Killer: Its tight bullet spread and fire rate make it perfect for hugging corners and mowing down enemies in tight spaces.
- Low Cost, High Reward: The $600 kill reward combined with its price makes it a money-printing machine during anti-eco rounds.
Where to use it best? Think spots like Banana on Inferno, Close A Ramp on Mirage, or Close Hut on Nuke. Play it aggressively, get your kills, and either upgrade or continue pressuring the economy.
But remember: past medium range, the MP9 falls apart. Use it only where you can guarantee close-range engagements. And don’t force long-range duels—you’ll lose.
MAC-10 — The T-Side Rushing Monster

The MAC-10 is the terrorist-side version of the MP9—cheap, fast, and deadly in early rounds. Costing just $1,050, it’s the ultimate rush weapon when you’ve won pistol round and want to keep the enemy eco down.
What makes it great:
- Unmatched Mobility: The MAC-10 lets you strafe, jump, and fly around corners while still keeping bullets flying.
- Kill Bonus: That sweet $600 per kill adds up fast—perfect for farming money in anti-eco rounds.
- Surprising TTK: Up close, it kills fast. Get in the enemy’s face and let the bullets fly.
The MAC-10 is best used for fast site entries. Think of rushing B on Dust 2 or flying out of Palace on Mirage. When paired with a flash and smoke, you become a deadly blur that’s hard to hit.
Pro tip: aim for the head. The MAC-10 has a wild spray, but short bursts and aim discipline can result in quick multi-kills.
Just like the MP9, don’t try to duel rifles at range. That’s not your job with this weapon. Your goal is to close the distance and overwhelm.
MP7 — Balanced and Accurate

Often overlooked, the MP7 sits in the middle ground of SMGs. It’s more expensive ($1,500) but offers better accuracy and armor penetration than the MP9 or MAC-10. It’s kind of like a mini-rifle in terms of behavior, with a more controllable spray and decent mid-range potential.
Why consider the MP7?
- Controlled Spray: Easier to manage recoil, making it viable in more precise duels.
- Better Armor Penetration: Compared to MP9 or MAC-10, it holds its own better against armored opponents.
- Versatility: Great for players who want an SMG but dislike the chaotic spray of the cheaper options.
It’s not as cost-effective as the MP9 or MAC-10 in terms of pure economy plays, but in rounds where you expect a force buy from the enemy, the MP7 can shine.
Use it in positions where you expect a range mix-up—like Mid on Vertigo or Connector on Mirage. It’s not quite as fast or wild, but it gives you a little more security in those mid-range duels.
UMP-45 — Budget Choice with Power

The UMP-45 sits in a sweet spot between affordability and stopping power. At $1,200, it’s a budget weapon that punches above its weight—particularly when facing armored opponents. While it lacks the fire rate and mobility of the MAC-10 or MP9, it makes up for it with solid armor penetration and better damage per bullet.
Why you might love the UMP:
- Armor Penetration: Among SMGs, it has the best AP, making it useful even in full buy scenarios if you’re on a tight budget.
- Accurate Mid-Range: It doesn’t feel like a typical SMG. With the right aim, you can reliably tap or burst enemies even at medium range.
- Quiet Beast: Its lower fire rate helps control spray better than other SMGs, and its sound is less harsh—less likely to give away your aggression early.
The downside? It’s a bit slow. In close-range fights, the delay between shots compared to an MP9 or MAC-10 can get you killed if you’re not landing headshots. But if you’ve got good crosshair placement and game sense, the UMP-45 can absolutely hold its own.
Perfect for CTs on force buys or Ts on tight-budget pushes where armor penetration matters.
P90 — Spray and Pray, or Underestimated Beast?

Ah, the P90—aka the “noob gun,” the “run and gun machine,” or the “spray and pray special.” It has a bad rep in the CS2 community, but is it really that bad?
Let’s be honest: the P90 is expensive ($2,350), has poor armor penetration, and offers no bonus money for kills. BUT… it also has a 64-round magazine, near-zero recoil when moving, and unmatched run-and-gun capability. Used right, it can wreak havoc.
Why it might work:
- Insane Movement Shooting: You can literally run around full speed and land consistent hits.
- High Magazine Capacity: Forget reloading mid-fight. You can clear an entire site with one clip if you’re quick.
- Perfect for Multi-Kills: Against eco buys or close-range stacks, it’s a slaughterhouse.
That said, it’s a situational buy. It doesn’t fit into most competitive metas, and using it in high-rank matches will get you laughed at unless you deliver results. But in modes like Casual, or even certain B-rush strats on lower-tier matchmaking, the P90 can be a fun and surprisingly effective choice.
Use it when you want to catch opponents off guard and need to clear tight angles fast.
SMGs vs Rifles: When to Choose What
Comparing Firepower and Movement
The eternal debate: SMGs or rifles? To answer that, you need to understand the trade-offs.
- Rifles (like the AK-47 and M4A1-S) dominate in long-range fights. They’re accurate, powerful, and have high armor penetration. But they’re expensive and punish movement heavily.
- SMGs, on the other hand, excel in close-range scenarios. Their movement speed is unmatched, and they reward aggression. They’re also budget-friendly and provide higher kill rewards.
Key Differences:
| Aspect | Rifles | SMGs |
|---|---|---|
| Cost | $2,700–$3,100 | $1,050–$1,500 |
| Kill Reward | $300 | $600 |
| Armor Penetration | High | Low to Medium |
| Movement Speed | Lower | High |
| Spray Control | Harder | Easier |
| Effective Range | Long | Short |
When should you use which?
- Use SMGs in early rounds, eco/force buys, or when holding close positions.
- Use rifles when you need consistent damage across all ranges or when you expect full buy duels.
Learning to switch between them based on context is what separates average players from smart players.
Situational Choice Based on Role and Strategy
Let’s go deeper—because role matters too.
- Entry Fraggers on T-side? MAC-10 all the way in round 2/3. You’re meant to create chaos, open space, and die trying.
- Lurkers might prefer the MP7 or UMP-45 for more control and less spray randomness.
- Support players may stick with rifles to smoke and flash while staying back.
- CT Anchors often rely on MP9 or UMP-45 to hold tight angles and surprise entries.
Think of your weapon as a tool. You wouldn’t use a hammer to fix a watch—and you shouldn’t use an AK when you need to move fast and make cash. Use the right weapon for the right role and situation.
SMG Tactics for Competitive Play
Entry Fragging with MAC-10
The MAC-10 isn’t just a weapon—it’s a philosophy. When you buy this gun, you’re saying, “I’m going in first. I’m gonna die. But I’m taking at least one with me.”
MAC-10 entry fragging relies on a few core tactics:
- Speed + Flash = Win: Throw a pop flash over a corner, burst into a site, and use your movement speed to create chaos.
- Aim High, Spray Fast: Go for headshots, but commit to the spray. You’re not meant to be precise—just fast.
- Die for Info: Even if you die, your goal is to open space and call out enemy positions. Your rifle teammates will follow behind and clean up.
Great for entry on maps like Dust2’s B Tunnels, Mirage A Palace, or Inferno Apartments. Don’t slow down. Your speed is your armor.
Holding Tight Angles with MP9
On the CT side, the MP9 is your go-to for defending close angles. Think Banana, Ramp, Hut, or Underpass.
Key tactics:
- Play Audio: Let enemies get close before swinging. The MP9’s fire rate will take care of the rest.
- Duck Peek: Combine crouching with peeks for unpredictable angles. Your speed lets you reposition immediately.
- Bait and Swing: Hold a corner, let a teammate bait, then swing wide and clean up.
Don’t overpeek. You’re not a rifler. Let them come to you, and punish their overcommitment.
Utility Usage with SMGs
Smokes and Flashes to Support SMG Plays
Utility is the great equalizer—and when you’re wielding an SMG, smart utility use can turn your $1,200 weapon into a round-winning tool. Because SMGs are best used in close-range engagements, controlling space and vision with utility is essential.
Here’s how to support SMG plays with flashes and smokes:
- Pop Flashes for Entry: This is SMG 101. Before pushing, throw a pop flash that blinds any defender peeking an angle. The MAC-10 user then charges in while enemies are blind, creating maximum disruption.
- Smokes to Isolate Fights: Use smokes to cut off long-range sightlines. You don’t want to be spotted from Pit with a MAC-10 while pushing A on Inferno. Smoke off Pit, force close-range duels in site, and suddenly your SMG is in its element.
- Molotovs for Flushing Corners: Pair your SMG rush with molotovs to clear sneaky CT spots. This way, you won’t walk into a crosshair while spraying.
- One-Way Smokes for Close Holds: As a CT with an MP9, you can use creative smokes that let you see feet or heads without being fully exposed. Think about smokes in apps, connector, or ramp.
- Fake Site Hits: Toss utility into one site, then rotate with your team. The sound and visuals confuse enemies, letting your fast-moving SMGs sneak into the weaker site and catch them off guard.
SMGs alone aren’t always enough. But when you combine speed with smart flashes and strategic smokes, you get explosive, high-value plays that rival any full-buy execute.
How Utility Compensates for SMG Weaknesses
Let’s face it: SMGs don’t have the stopping power or range to challenge rifles. But here’s the secret—utility neutralizes those disadvantages:
- Flashes remove long-range peekers: If you’re worried about an AWP or AK holding a long angle, a well-placed flash or smoke takes them out of the fight, even if just for seconds. That’s your window to close the gap.
- Smokes shorten engagement distance: You can create “mini arenas” with smokes where only close-range fights are possible. That’s SMG territory.
- Nades force movement: Grenades force enemies out of their comfort zones—off angles, deep holds, or sniping positions. Once they move into closer quarters, your SMG has the edge.
In short, think of utility as your armor. It doesn’t just support your play—it enables it.
SMG Movement and Strafing Tips
Using Movement Speed as an Advantage
The main advantage of SMGs? Mobility. In CS2, SMGs allow for near-max movement speed while shooting, unlike rifles which slow you down heavily. This gives you a distinct tactical edge—if you use it smartly.
Here’s how to exploit it:
- Peeker’s Advantage: Use fast, wide strafes to peek corners. Because you move faster, you’ll often see the enemy before they see you.
- Strafe Spraying: With the MAC-10 or MP9, you can move and shoot effectively. Just hold the trigger while swinging into fights, and let your mobility do the rest.
- Bunny Hopping for Displacement: SMGs pair well with BHops to reposition quickly between angles. Jump peeks with MP9 or MAC-10 are disorienting for enemies.
- Quick Flanks: Use your speed to rotate through the map. Hear a push on A while you’re at B? SMG users can rotate faster, especially with good spawn positioning.
This agility makes SMGs not just weapons, but tools for outplaying your opponents positionally.
Peek and Prefire Mechanics
Peeking with an SMG is very different from peeking with a rifle. With rifles, you want to be still for accuracy. With SMGs, you can peek while firing.
Tips for peeking with SMGs:
- Run and Gun: Use your movement speed to get around corners faster than the enemy can react.
- Prefire Common Angles: With your high magazine count, don’t be afraid to prefire boxes, corners, and off-angles. Your goal is to overwhelm, not precision tap.
- Jump Peeks: Especially with MAC-10 and MP9, you can jump peek while spraying. This is highly effective for disrupting AWPers or forcing missed shots.
The idea is to play fast and unpredictable. A stationary SMG player is a dead SMG player. Keep it moving, keep them guessing.
Practicing with SMGs
Aim Training Maps and Drills
If you want to master SMGs, you need to treat them as unique tools—not just weaker rifles. That means practice. Luckily, CS2 has tons of maps and tools to sharpen your SMG skills.
Best workshop maps:
- Aim Botz – Training: Start here. Practice running and gunning at different distances with each SMG.
- Fast Aim/Reflex Training: Perfect for flicks and strafe shots.
- Yprac Practice Maps: These maps let you train site-specific angles and peeks with SMGs.
- Recoil Master: Learn the spray patterns of MP9, MAC-10, and UMP-45.
Drills to try:
- Strafe Shooting: Move left and right while shooting at close-range targets to build SMG spray confidence.
- Pre-Aim Practice: Line up common angles on different maps and burst with SMGs.
- Flick to Spray: Start with a flick shot and continue into a short spray to simulate real combat.
Treat SMGs like they deserve to be learned—because the more you practice, the more you’ll unlock their full potential.
Recoil Control Practice Techniques
Let’s be real—SMG recoil isn’t as brutal as rifles, but it’s still important to master. Especially when using the MAC-10 or MP9, knowing how to control that wild spray is critical.
Quick tips:
- MP9: Pull slightly down and to the left. Short bursts are king.
- MAC-10: Pull sharply down for the first 10 bullets. Don’t try to control the full spray—reset after 10–12 rounds.
- UMP-45: This one’s more tap-friendly. Burst in 2–3 shots at mid-range.
Spend time in Recoil Master, and learn to reset your spray rather than dragging the full 30 bullets.
Recoil resets quickly on SMGs—use this to your advantage. Think “burst, reposition, burst” rather than holding mouse1 all round.
Common Mistakes When Using SMGs
Overextending and Chasing Kills
One of the biggest traps SMG players fall into is overconfidence. Just because you’re fast and your weapon spits bullets like a lawn mower doesn’t mean you’re invincible. In fact, SMG users die the fastest when they overextend or chase frags without support.
Here’s what overextending looks like:
- Pushing deep into enemy territory alone after one kill.
- Chasing enemies into unsafe angles or crossfires.
- Ignoring bombsite duties or objectives to “farm cash.”
Sure, that $600 kill reward can be tempting. But the second you overstay your welcome, you give the enemy a free weapon upgrade and possibly map control. You’re not a solo hero—you’re a tactical piece of your team’s puzzle.
Smart SMG players know when to fall back. Grab one kill, reposition, and look for another chance. Don’t throw away your life just because you think you can outgun a rifle. You won’t win every fight—and SMGs can’t bail you out at long range.
How to fix it:
- Stick with your team, especially when pushing.
- Don’t chase low HP enemies into unknown areas.
- Focus on map control, not just kills.
- Respect your opponent’s firepower—play angles, not ego.
Not Knowing When to Upgrade to a Rifle
Another rookie mistake? Clinging to your SMG for too long. SMGs are round-specific tools. Their job is done once the enemy starts buying rifles and full armor. But too many players keep using their MAC-10s or MP9s deep into the half—and it costs them rounds.
When you face a full-buy enemy team, you need a weapon that can compete across all ranges. SMGs can’t provide that consistently.
Signs it’s time to upgrade:
- Your team has full buy money, and the enemy does too.
- You’re entering mid-game rounds (Round 4+).
- You’re playing angles where long-range duels are common.
- You’re repeatedly dying to AKs or AWPs before even landing a shot.
What to do instead:
- After a successful anti-eco round, pick up a dropped AK/M4.
- If you’ve farmed cash, reinvest in an AK, M4, or AWP depending on role.
- If playing support, consider dropping rifles to teammates instead of holding onto your SMG.
There’s no shame in switching weapons. In fact, knowing when to upgrade is a sign of a great player.
Pro Tips and Tricks from CS2 Pros
How Top Players Use SMGs in Pro Matches
You might not see SMGs every round in pro CS2, but when they show up—it’s for a reason. Let’s break down some examples from the best in the game:
- NiKo (G2) uses the MAC-10 as a lightning-fast entry tool on eco conversions. He rushes, creates space, and lets his team follow up with rifles.
- s1mple (NaVi) uses the MP9 to hold aggressive CT positions with minimal investment, often catching riflers off guard.
- KSCERATO (FURIA) favors the MP7 or UMP-45 in force buys, playing ratty off-angles and turning low-money rounds into high-impact ones.
What do they all have in common?
- They pair SMGs with utility to maximize effectiveness.
- They don’t overextend after one kill—they reposition smartly.
- They always know when to trade up for a rifle.
SMGs in pro play are about strategy, not just firepower.
VOD Breakdowns and Strategies
Want to learn how to play SMGs like the pros? Start watching VODs (video-on-demand) and focus on:
- Early-round buys after pistol wins.
- Bonus round strategies with SMGs.
- CT setups using MP9s to hold rush routes.
- T-side fast executes with MAC-10s and smokes.
Watch how teams like G2, Vitality, and FURIA use SMGs for disruption and economy building. You’ll start seeing patterns—timings, utility combos, and how they play for impact, not stats.
There’s a wealth of info in demos—take notes, pause, and mimic their movements in your own matches.
SMGs in Different Game Modes
Casual vs Competitive Usage
In Casual or Deathmatch modes, SMGs are often underrated. Many players overlook them in favor of flashy rifles or snipers. But SMGs can dominate when used smartly.
In Casual:
- MAC-10 and P90 are excellent for fast frags.
- You can practice run-and-gun mechanics without pressure.
- Farming kills and learning SMG spray becomes easier.
In Competitive:
- SMGs are round-dependent.
- They shine in post-pistol rounds, force buys, and anti-ecos.
- Using SMGs well gives your team a major economic advantage.
So while you can use SMGs freely in casual, they demand precision and purpose in ranked play.
Deathmatch, Arms Race, and Danger Zone
If you’re looking to grind your SMG aim:
- Deathmatch: Focus on peeking and movement. Set loadout to MP9 or MAC-10. Learn spray reset timings.
- Arms Race: Great for learning how to use P90 and MP7 under pressure.
- Danger Zone: SMGs are commonly found early game. Practice loot-and-fight tactics and close-range control.
Each of these modes gives you a chance to practice without consequence, so use them to sharpen your SMG game before diving into competitive queues.
Conclusion
SMGs in CS2 are far more than just filler weapons for eco rounds—they’re strategic, lethal tools that reward aggressive play, smart positioning, and economic awareness. Whether it’s the lightning-fast MP9 for CTs or the crowd-clearing MAC-10 for Ts, SMGs can swing rounds, build bank, and frustrate enemies when used correctly.
They’re not perfect. They falter at long range, and they can’t match rifle firepower in straight duels. But when you play to their strengths—movement, speed, and close-quarter chaos—you unlock their true potential.
Next time you hop into a match, don’t just save for a rifle. Ask yourself: Is this the perfect round for an SMG? If the answer is yes, buy it, play smart, and let that sweet $600 per kill roll in.
FAQs
What’s the best SMG for beginners in CS2?
The MAC-10 (T side) and MP9 (CT side) are ideal for beginners. They’re cheap, easy to use, and dominate in close-range fights—perfect for learning movement and basic spray control.
Should I upgrade from SMG to rifle after one kill?
Yes—especially if you’re entering a round where the enemy has rifles and armor. SMGs are great for early rounds, but transitioning to a rifle increases your chances of winning longer engagements.
Is P90 viable in competitive CS2?
In very specific scenarios—yes. It’s excellent for rush strategies or confusing opponents in lower ranks. But at higher levels, it’s more of a meme pick due to its poor armor penetration and high cost.
Are SMGs more useful on CT or T side?
Both sides use them differently. CTs use MP9s or UMP-45s to hold close angles, while Ts use MAC-10s for explosive entries. It really depends on the map and your strategy.
How can I improve my SMG aim fast?
Use Aim Botz, Recoil Master, and Deathmatch servers to practice. Focus on strafe-spraying, crosshair placement, and spray control. Play aggressively and review your VODs to see what went wrong and what worked.
