What sets Anubis apart is its dual-entry potential for both A and B sites and a highly contested mid area that can dictate the pace of the game. From pro teams like NAVI to pug stacks in FACEIT, the map rewards players who can control space with intelligent utility usage. While mechanical aim still reigns supreme, it’s the grenades — smokes, flashes, mollies, and HEs — that separate good players from great ones.
In recent tournaments, we’ve seen Anubis play host to some of the most tactical plays in CS2. From Astralis’s triple-molly A site executes to G2’s clever one-way smokes at mid, the meta is quickly evolving. Learning grenade lineups on Anubis is no longer optional if you’re aiming to climb the ranks or coordinate better with your team. It’s a requirement.
Why Anubis Demands Precision Utility Usage
You can’t just “wing it” on Anubis. The geometry of the map is intricate. One misthrown smoke can leave your team exposed to multiple angles — especially at chokepoints like A Main or the tight corridor into B Site. On the flip side, a well-placed flash can blind an entire enemy setup behind double boxes or beneath Heaven on B.
Anubis’s verticality also adds complexity. Players often forget that grenades need to account for varying heights. Whether you’re bouncing a molotov off the top of the A Main arch or lobbing an HE grenade from mid to connector, it’s the precision that makes or breaks your setup.
Moreover, Anubis heavily favors teams with strong map control. Since rotations are longer compared to maps like Dust II, holding or contesting key areas (like Water or Bridge) with proper utility can prevent enemy pushes before they even start. In essence, smart utility equals map dominance.
Essential Smoke Lineups on Anubis
A Site Default Smoke
The A Site on Anubis has limited cover once you break through A Main. This makes a well-placed default smoke essential. The most effective smoke lands between the two pillars at site, cutting off CT vision from Heaven and the upper platform. You want to isolate fights and give your team space to plant safely.
Here’s how to throw it:
- Stand at the corner of the door in A Main.
- Aim at the top-left corner of the arch across.
- Use a jump-throw bind to launch the smoke.
The result is a thick, perfectly positioned wall of smoke that blocks off key angles and allows a clean site take. It’s not just about executing a plant — this smoke denies CTs the ability to spam through open lanes or quickly rotate into position.
Pair this with a molotov for Heaven or a deep CT smoke, and your A hit becomes exponentially harder to counter.
B Main to B Site Smoke
When attacking B Site from B Main, the primary danger comes from defenders playing on-site or near Heaven. A precise smoke here can make or break your entry.
Lineup instructions:
- Crouch near the second barrel at B Main entrance.
- Aim slightly above the right corner of the wooden beam on the opposite wall.
- Do a jump-throw.
This smoke lands just behind the default plant spot and blocks off vision from both CT and Heaven. What’s great about this is it also neutralizes any AWPers posted up from long angles.
Pro tip: Combine this with a flash from B Alley to blind anyone peeking mid or back site. Your entry fragger will thank you.
Mid Control Smokes
Mid is arguably the most important control area on Anubis. It opens rotation options and creates constant pressure. If you’re not smoking off critical angles, you’re just walking into death.
The two most effective mid smokes are:
- Mid to Connector Smoke
- Go to Mid T platform.
- Aim at the gap between the wires and the wall corner.
- Jump-throw to land it right at connector’s entrance.
- Mid to Bridge Smoke
- From Mid T stairs, aim at the second window ledge.
- Left-click throw for a deep bridge smoke that cuts off vision from CTs rotating through water.
These smokes allow your team to push mid safely and split to either site. Controlling mid with these lineups often forces the CT side to over-rotate, opening up easy frags and bomb plants.
Flashbang Lineups for Maximum Impact
Pop Flashes for A Site Entry
A Site is notoriously hard to push without getting instantly domed from Heaven or triple boxes. That’s where pop flashes come in. A perfectly timed flash can blind the entire defending squad and give your team a free opening.
Lineup:
- Stand to the left of the A Main entrance.
- Aim at the top-middle of the skybox over the arch.
- Left-click throw for an instant pop right above site.
This flash pops high and fast, avoiding common pre-aim spots while covering a wide area. Teammates pushing from A Main will stay unflashed, while defenders get hit full screen.
Don’t forget to call out the flash — timing it with your team’s entry is key. Too early, and enemies will hide. Too late, and your entry fragger is already dead.
Mid Control Flash Support
Mid fights are chaotic. Smokes help, but flashes are your real win condition. A well-placed support flash can swing control in your favor even in 2v2 or 3v3 scenarios.
To throw a safe mid control flash:
- Hug the wall on Mid T stairs.
- Aim just under the ledge of the central arch.
- Right-click throw.
It bounces right into Mid Lane and pops instantly. Anyone holding with an AWP or rifle from connector or bridge is caught off guard. Use this flash right after throwing your mid smoke for a deadly combo.
Anubis, once a community-favorite custom map, has now found a permanent home in Counter-Strike 2’s Active Duty map pool. This shift from casual play to professional-level competition has brought about a wave of interest in mastering the map’s intricacies. Compared to legacy maps like Mirage or Inferno, Anubis presents a unique blend of narrow choke points, wide-open sightlines, and multi-level engagement zones.
What sets Anubis apart is its dual-entry potential for both A and B sites and a highly contested mid area that can dictate the pace of the game. From pro teams like NAVI to pug stacks in FACEIT, the map rewards players who can control space with intelligent utility usage. While mechanical aim still reigns supreme, it’s the grenades — smokes, flashes, mollies, and HEs — that separate good players from great ones.
In recent tournaments, we’ve seen Anubis play host to some of the most tactical plays in CS2. From Astralis’s triple-molly A site executes to G2’s clever one-way smokes at mid, the meta is quickly evolving. Learning grenade lineups on Anubis is no longer optional if you’re aiming to climb the ranks or coordinate better with your team. It’s a requirement.
Why Anubis Demands Precision Utility Usage
You can’t just “wing it” on Anubis. The geometry of the map is intricate. One misthrown smoke can leave your team exposed to multiple angles — especially at chokepoints like A Main or the tight corridor into B Site. On the flip side, a well-placed flash can blind an entire enemy setup behind double boxes or beneath Heaven on B.
Anubis’s verticality also adds complexity. Players often forget that grenades need to account for varying heights. Whether you’re bouncing a molotov off the top of the A Main arch or lobbing an HE grenade from mid to connector, it’s the precision that makes or breaks your setup.
Moreover, Anubis heavily favors teams with strong map control. Since rotations are longer compared to maps like Dust II, holding or contesting key areas (like Water or Bridge) with proper utility can prevent enemy pushes before they even start. In essence, smart utility equals map dominance.
Essential Smoke Lineups on Anubis
A Site Default Smoke
The A Site on Anubis has limited cover once you break through A Main. This makes a well-placed default smoke essential. The most effective smoke lands between the two pillars at site, cutting off CT vision from Heaven and the upper platform. You want to isolate fights and give your team space to plant safely.
Here’s how to throw it:
- Stand at the corner of the door in A Main.
- Aim at the top-left corner of the arch across.
- Use a jump-throw bind to launch the smoke.
The result is a thick, perfectly positioned wall of smoke that blocks off key angles and allows a clean site take. It’s not just about executing a plant — this smoke denies CTs the ability to spam through open lanes or quickly rotate into position.
Pair this with a molotov for Heaven or a deep CT smoke, and your A hit becomes exponentially harder to counter.
B Main to B Site Smoke
When attacking B Site from B Main, the primary danger comes from defenders playing on-site or near Heaven. A precise smoke here can make or break your entry.
Lineup instructions:
- Crouch near the second barrel at B Main entrance.
- Aim slightly above the right corner of the wooden beam on the opposite wall.
- Do a jump-throw.
This smoke lands just behind the default plant spot and blocks off vision from both CT and Heaven. What’s great about this is it also neutralizes any AWPers posted up from long angles.
Pro tip: Combine this with a flash from B Alley to blind anyone peeking mid or back site. Your entry fragger will thank you.
Mid Control Smokes
Mid is arguably the most important control area on Anubis. It opens rotation options and creates constant pressure. If you’re not smoking off critical angles, you’re just walking into death.
The two most effective mid smokes are:
- Mid to Connector Smoke
- Go to Mid T platform.
- Aim at the gap between the wires and the wall corner.
- Jump-throw to land it right at connector’s entrance.
- Mid to Bridge Smoke
- From Mid T stairs, aim at the second window ledge.
- Left-click throw for a deep bridge smoke that cuts off vision from CTs rotating through water.
These smokes allow your team to push mid safely and split to either site. Controlling mid with these lineups often forces the CT side to over-rotate, opening up easy frags and bomb plants.
Flashbang Lineups for Maximum Impact
Pop Flashes for A Site Entry
A Site is notoriously hard to push without getting instantly domed from Heaven or triple boxes. That’s where pop flashes come in. A perfectly timed flash can blind the entire defending squad and give your team a free opening.
Lineup:
- Stand to the left of the A Main entrance.
- Aim at the top-middle of the skybox over the arch.
- Left-click throw for an instant pop right above site.
This flash pops high and fast, avoiding common pre-aim spots while covering a wide area. Teammates pushing from A Main will stay unflashed, while defenders get hit full screen.
Don’t forget to call out the flash — timing it with your team’s entry is key. Too early, and enemies will hide. Too late, and your entry fragger is already dead.
Mid Control Flash Support
Mid fights are chaotic. Smokes help, but flashes are your real win condition. A well-placed support flash can swing control in your favor even in 2v2 or 3v3 scenarios.
To throw a safe mid control flash:
- Hug the wall on Mid T stairs.
- Aim just under the ledge of the central arch.
- Right-click throw.
It bounces right into Mid Lane and pops instantly. Anyone holding with an AWP or rifle from connector or bridge is caught off guard. Use this flash right after throwing your mid smoke for a deadly combo.
HE Grenades and Molotov Spots
Common Pre-Nade Spots to Delay Pushes
Pre-nading is an underrated tactic, especially on a map like Anubis where early-round map control is everything. A perfectly timed HE grenade can shave 30-40 HP off enemies rushing into choke points, giving your defenders a massive advantage in the first few seconds of a round.
Top Pre-Nade Spots on Anubis:
- A Main Entrance:
- From CT spawn, toss an HE towards the right side of A Main.
- Aim slightly above the center wall and bounce it off the top arch.
- This grenade hits T’s who rush the corner aggressively and often pairs well with an early molotov.
- Mid T Ramp:
- Stand in Connector, aim at the metal pillar, and left-click throw a grenade toward Mid Ramp.
- This is effective at delaying mid control and softening up anyone rushing to establish presence.
- B Main Tunnel:
- From B Site, throw a nade off the arch entrance from Heaven.
- This lands at the feet of Ts pushing from B Alley and often catches them when they group for a fast execute.
The key here is timing. You want to throw the HE as early as possible but avoid wasting it if the opponents aren’t pushing. If you have sound cues or information from your teammates, you can combine this with a flashbang or molly to stop a full-blown rush in its tracks.
Molotovs for Site Clears
Molotovs are more than just denial tools — on Anubis, they’re essential for clearing out tricky off-angles and common hiding spots. Fire forces players to move, and in CS2, that often means running into your crosshairs.
Essential Site-Clearing Molotovs:
- A Site – Triple Boxes:
- Position from A Main, aim at the roof above the boxes.
- Use a jump-throw to land the molly behind the triple stack.
- This flushes out players holding the off-angle that watches for site crosses.
- B Site – Close Left:
- From B Main, aim at the top of the short wall near the door frame.
- A simple throw lands the molotov at close left, forcing defenders out into the open.
- Mid – Connector:
- If you’re pushing mid, a molly thrown into connector from mid stairs can burn out anyone holding with an AWP or rifle.
- This is particularly useful when executing mid splits.
Always follow up molotovs with a flash or a peek — burning someone out only works if you’re ready to capitalize on their movement.
Denying Plant with HE or Molotov
Let’s say your opponents have site control and are about to plant. This is the perfect opportunity to delay or even stop the plant using well-placed utility.
Best Spots to Deny Plant:
- A Site – Default Plant Behind Pillar:
- From Heaven or CT, bounce a molotov off the arch to land near the bomb plant spot.
- Alternatively, toss an HE grenade to interrupt and possibly kill the planter.
- B Site – Front Site Plant:
- From Heaven or bridge, aim at the corner of the wooden crate.
- A molly here will cover both the default and secondary plant zones.
These utility plays aren’t just good for stalling — they can win you rounds. Every second you delay a plant buys time for teammates to rotate or reposition.
Post-Plant Utility Usage
Retake Smokes and Molotovs
Once the bomb is down, the utility game changes. Now it’s about controlling space, forcing enemies into bad positions, and denying them information. The best retake players understand when and where to throw utility, even under pressure.
Best Retake Smokes:
- A Site – Heaven Smoke:
- If Ts have planted and are holding from Heaven, smoking them off from CT is critical.
- It lets your team cross into site safely and isolate enemies behind cover.
- B Site – Bridge and CT Smoke:
- From Alley or Water, throw a smoke that lands just behind default plant.
- This forces Ts to peek wide or reposition entirely, breaking their hold.
Key Retake Molotovs:
- A Site – Pillar or Boxes:
- Molotov the pillar post-plant to flush out Ts playing tight corners.
- Time it before your teammate taps the bomb to force peeks.
- B Site – Heaven or Default:
- If Ts are playing post-plant from Heaven, molly the corner from Alley to deny their cover.
Time your utility with your team’s flash and peek timing. Stagger your molotovs and smokes so you don’t waste them all at once.
Post-Plant HE and Flashbang Lineups
You’ve planted the bomb. Now it’s time to defend it. One of the best strategies is to play lineups from safe positions and use nades to slow or damage the enemy defuse attempt.
Post-Plant Grenade Lineups:
- A Site – HE from A Main:
- Line up with the crate near the exit, aim at the pillar edge, and throw.
- This grenade lands on default plant and can stop a defuser or kill a low-HP opponent.
- B Site – Flash from Alley:
- Aim at the corner of the Heaven wall and throw a flash that pops just over the site.
- It blinds players peeking or defusing, buying time for your team to swing.
The goal is to make it as hard as possible for CTs to defuse. A perfectly timed HE can win the round, especially if the bomb’s already ticking fast. Just remember: don’t spam utility too early — save it for when you hear the defuse sound.
Pro-Level Utility Tricks on Anubis
One-Way Smokes That Win Rounds
One-way smokes are borderline unfair when used correctly — and Anubis offers several deadly setups that let you see without being seen.
Top One-Way Smokes:
- A Main – Under Arch Smoke:
- Stand behind the door, aim at the left window frame, and throw a smoke that sits partially inside the pillar.
- From your position, you’ll see legs of enemies pushing, but they won’t see you at all.
- Mid – Bridge Smoke:
- Throw a smoke from CT side that lands on the ledge of the bridge.
- You can crouch peek from the bottom and spot enemies trying to take control.
Use these only when needed. Overusing one-way smokes makes them predictable — mix them in with standard plays for maximum impact.
Off-Angle Pop Flashes to Disrupt
Pop flashes from off-angles can surprise enemies who think they’re safe behind cover or holding passive angles.
Examples:
- B Site – Close Right Pop Flash:
- From B Main, bounce a flash off the right arch pillar.
- It pops instantly, blinding any CT playing close or trying to swing wide.
- Mid to Connector Flash:
- Throw a flash off the upper connector wall from mid stairs.
- It explodes just inside, catching any CTs trying to retake mid control.
These flashes are gold in late-round scenarios or when you’re trying to isolate a key frag. The trick is to throw them quickly and follow them up with fast peeks.
Team Coordination with Utility on Anubis
Setting Up Teammates with Lineups
CS2 isn’t a solo game — and on Anubis, the best lineups often rely on coordination between teammates. You smoke, they flash. You molly, they peek. These combos create clean entries and unstoppable retakes.
Key Coordinated Utility Combos:
- A Main Push:
- You throw the A Site smoke.
- Your teammate flashes Heaven.
- Entry fragger goes in full speed.
- Mid Take:
- One player smokes connector.
- Another flashes bridge.
- Lurker holds for a late peek from water.
Practice these setups regularly with your team or stack. The smoother your timing, the harder it is for the enemy to react.
Calling Utility Rotations and Support
Knowing when to rotate your utility is just as important as knowing lineups. If your B Site teammate has no more smokes, and you’re holding mid with a full nade set — consider rotating a smoke or molly to support them.
Effective communication looks like this:
- “I’ve got mid smoke, need one A.”
- “Flashing B site, peek with it.”
- “No nades left, need a molly for Water.”
This kind of real-time coordination can turn even low-buy rounds into win conditions. And if you’re the IGL or shotcaller, it’s your job to direct that utility economy like a general on the battlefield.
Practicing Lineups: Methods and Tools
Using Workshop Maps and Practice Servers
There’s no shortcut to mastering grenade lineups — you have to put in the hours. But the good news is, with the right tools, you can accelerate your progress massively. One of the best ways to practice utility on Anubis is by using dedicated CS2 workshop maps and private practice servers.
Why Workshop Maps Are Essential:
- They provide grenade preview tools so you can see the arc and landing point of smokes.
- They have pre-marked spots for common throws, making it easier to learn consistent lineups.
- You can practice without interference from teammates or bots.
Recommended Practice Maps:
- Yprac Anubis Guide – One of the best maps for interactive training.
- Crashz’s Crosshair and Grenade Training – A solid map for setting up crosshairs and jump-throw binds before practicing lineups.
Setting Up a Private Practice Server:
- Launch CS2 and enable the console.
- Load Anubis with
map de_anubis. - Use commands like:
sv_cheats 1sv_infinite_ammo 1sv_grenade_trajectory 1sv_grenade_trajectory_time 10mp_roundtime 60mp_restartgame 1
These commands allow unlimited nades, show the full path of each throw, and give you endless time to experiment. Record your own custom lineups, or improve consistency on existing ones.
Creating Your Own Consistent Lineups
While learning community lineups is a great start, creating your own gives you a serious edge. Your custom smokes and flashes are harder to predict — and in high-level games, unpredictability wins rounds.
Tips for Building Your Own Lineups:
- Choose consistent landmarks: Use crates, beams, or wall cracks for precise crosshair placement.
- Use a jump-throw bind for long-distance smokes. (Example: bind “ALT” to
+jump; -attack). - Practice each throw at least 10–20 times to ensure consistency.
- Record them and share with your team.
Get into the habit of practicing for 15 minutes a day. Like shooting drills, lineup training builds muscle memory and game-day confidence.
Common Mistakes and How to Avoid Them
Misthrown Smokes and Flashes
Even pros mess up smokes — but the key difference is how often and how badly. Misthrown grenades on Anubis can give away positions, expose teammates, or leave choke points wide open.
Top Mistakes to Avoid:
- Throwing too early: This often causes grenades to bounce off teammates or miss their mark.
- Incorrect jump-throws: If your bind isn’t working or you mistime your jump, your smoke will go flying off the map or fall short.
- Flashing teammates: This is a common mistake in pug games. Always warn your team (“flashing mid!”) before tossing a pop flash.
Fixes:
- Practice your mechanics offline.
- Double-check your binds and crosshair placements.
- Use visual markers in-game as references (door frames, windows, etc.).
Timing Utility with Pushes
Perfect utility is useless if it’s mistimed. On Anubis, where entries rely on tight corridors and synced movement, one delayed flash can result in a total team wipe.
Poor Timing Scenarios:
- Smokes landing after teammates have already pushed.
- Flashes popping too early or too late.
- Molotovs blocking your own team’s entry path.
How to Improve Timing:
- Watch pro demos and study timing (e.g., smoke lands 3 seconds before entry).
- Call out your utility before using it: “Smoking CT in 3…2…1.”
- Use a metronome-style countdown during executes in team practice.
Utility isn’t just about what you throw — it’s when you throw it. Think of it like jazz. When everything’s in sync, it’s beautiful. When it’s not, it’s noise.
Adapting Utility for Different Playstyles
Aggressive vs. Passive Utility Usage
Your playstyle directly affects how and when you use utility. Aggressive players want utility that opens doors, while passive players want utility that closes them.
Aggressive Utility Style:
- Pop flashes for peeks and entries.
- Molotovs that force rotations or isolate players.
- Smokes that help your push (e.g., cut off sightlines).
Passive Utility Style:
- Defensive smokes to slow rushes.
- Molotovs to stall entries.
- HE nades to chip damage early.
Whether you’re rifling as a CT anchor or lurking on T-side, you can tailor your utility to support your role. The secret is adapting round by round.
Utility for Lurkers and Anchors
Lurkers:
- Use one-way smokes to stay hidden and apply pressure.
- Flash teammates in for fights from afar.
- Save a molotov for post-plant denial from an off-angle.
Anchors:
- Always keep a smoke or molly for site delay.
- Use early HE nades to soften rushes.
- Communicate with your rotator about what utility you need and when.
Adapting your grenades based on your position, economy, and role will take your Anubis gameplay from good to elite.
Real Match Examples and Case Studies
Pro Team Utility Breakdowns on Anubis
Let’s look at how top-tier teams use utility on Anubis to dominate opponents.
Example: Team Vitality vs. FaZe – Blast Premier 2025
- Vitality executed a perfect A Site take using three smokes (Heaven, CT, Pillar) and a Heaven molotov.
- Flashbangs blinded FaZe defenders in unison.
- The result: an uncontested plant and a flawless round.
Example: G2’s Mid Domination
- G2 consistently smoked connector and bridge.
- They molly Water to stop flanks and used two pop flashes to control mid.
- Their mid default crushed CT setups by denying early control every round.
Watching demos like these on HLTV or YouTube helps you understand the why behind utility use — not just the how.
How Utility Turned the Tide in Key Rounds
Round 27 – Match Point Comeback:
- CT player held a smoke and molly on B.
- Instead of using them early, he waited until the Ts committed.
- The molotov denied the plant and smoke delayed the post-plant setup.
- His team retook successfully and won the game.
Lesson: Utility can win or lose games. One grenade at the right time is more powerful than any gun.
Utility Usage Based on Economy
Full Buy Utility Sets
When you’ve got money, every player should buy a full set:
- Smoke
- Molotov
- Flashbang
- HE grenade
Typical Full Buy Utility Setup:
| Role | Utility Priority |
|---|---|
| Entry | Flash, Smoke |
| Support | Smoke, Flash, Molotov |
| AWPer | Smoke, HE |
| Lurker | Molotov, Smoke |
| Anchor | Smoke, HE, Molotov |
Always buy based on what your team needs — if you’re the only one with a molotov, don’t waste it on early info denial.
Eco Round Grenade Prioritization
On eco or half-buy rounds, you often don’t have money for full utility. In this case, every grenade must serve a specific purpose.
Best Budget Utility Choices:
- One smoke to fake or delay.
- Two flashes for a dry push.
- One HE to stack a rush choke point.
- Molotov to deny post-plant or defuse.
Anubis eco rounds thrive on unpredictability. Use utility to create chaos, not order.
Best Crosshair and Viewmodel for Consistent Lineups
Config Settings That Aid Utility Play
Having the right settings can drastically improve the consistency of your throws. Here’s what pros recommend:
Viewmodel Settings for Grenades:
viewmodel_fov 68viewmodel_offset_x 2.5viewmodel_offset_y 0viewmodel_offset_z -1.5
Why it matters: These settings make your hand position more consistent, allowing better accuracy for jump-throws and lineups.
Enable Crosshair Dot for Precision:
- Helps with lineup pinpointing.
- Use
cl_crosshairdot 1
Crosshair Placement Tips for Accuracy
A static, small crosshair with a center dot is ideal for utility throws. When lining up a smoke, aim with the center of your crosshair, not the edges.
Recommended Crosshair for Nades:
cl_crosshairsize 1cl_crosshairthickness 0.5cl_crosshairgap -2- Dot enabled for precision.
Don’t underestimate crosshair settings. They are a utility player’s best friend.
Community Resources and Tools
Best YouTube Channels and Guides
Learning from the community can supercharge your utility game. These creators offer detailed breakdowns of Anubis grenade lineups, pro strategies, and more.
Top YouTube Channels:
- NartOutHere – Famous for deep utility guides on new maps.
- 3kliksphilip – Great for understanding the logic behind utility usage.
- VOo CSGO – Offers technical analysis and lineup tips.
CS2 Lineup Maps and Apps
Apps and websites now help you store, review, and share utility lineups.
Best Tools:
- csgonades.com (now updated for CS2) – Visual guides for all maps.
- Strafe.gg – Offers utility tracking and match highlights.
- CS2Helper App – Mobile app with offline lineups.
Bookmark these resources and revisit them regularly to stay sharp and up-to-date with meta changes.
Conclusion
Anubis is a beautifully designed map that rewards smart utility use as much as raw aim. Mastering smoke lineups, pop flashes, molotovs, and HEs on this map can transform you into a high-impact player in both solo queue and team environments. Whether you’re executing a perfect A site push, locking down B site on CT side, or clutching a post-plant situation — your grenades are your lifeline.
Practice every lineup. Learn from the pros. Experiment with new angles. Because on Anubis, utility isn’t just support — it’s the difference between winning and losing.
FAQs
What is the best smoke lineup for A Site on Anubis?
The best smoke for A Site is the default pillar smoke thrown from A Main using a jump-throw bind. It blocks CT vision from Heaven and allows safe plant control.
How do I practice grenade lineups effectively?
Use workshop maps like Yprac Anubis, and enable grenade trajectory commands in private servers. Repeat each throw multiple times to build consistency.
Which utility is most important for site retakes?
Smokes are most critical for retakes, especially to block off Heaven or CT angles. Molotovs and flashbangs follow closely behind to force repositioning.
Are one-way smokes allowed in competitive play?
Yes, they are legal and widely used in pro matches. However, abusing them can become predictable, so use them sparingly.
How often do pro teams use specific lineups on Anubis?
Pro teams rely heavily on lineups every round — from site executes to retakes. Consistency and precision are essential in modern CS2 strategy.
